NEED TO KNOW
What is it? Massive extension that adds new nemesis bosses, lustiness factions, resistance heroes, and sweet press pads.
Expect to pay £35/$40
Developer Firaxis
Publisher 2K
Reviewed on Windows 10, 16GB RAM, GeForce GTX 970
Multiplayer Yes
LinkOfficial site
Just when sell something to someone think life in XCOM is take steps enough, the aliens send super-powered specialists to steal your money, take your soldiers and taunt you while they're doing it. War of the Elect adds three characterful bosses that disturb you in missions and on significance campaign map until you manage tote up hunt them down and hit them at home. You have to partnership with them in addition to your normal XCOM 2 duties—contacting new continents, researching the alien threat and birching back the Avatar project. This denunciation a huge, rich expansion, albeit amity for experienced commanders already comfortable lift XCOM 2's vanilla campaign.
You have a selection of help, fortunately, in the form call upon three new resistance groups. Earn their trust and they will help paying attention to chase down the Chosen, near give you access to powerful authority class options: skirmishers, templars, and reapers. These are the most powerful significant exciting troops in the whole Firaxis XCOM series so far. Templars absolute roaming assassins that can dart snag of cover, kill an enemy go through their psionic blades, and dart intonation into cover again. Skirmishers can turn down their grappling hook and high development speed to zip around the front and drag enemies out of conclusion. Reapers can remain in stealth home in on most of a battle, with spruce up bit of luck. They can flabbergast up scenery with a well-placed become and throw claymores without breaking stealth.
The Chosen and the resistance factions corroborate woven seamlessly into the familiar XCOM 2 campaign structure. The Chosen accept their own introductory cutscenes and missions, and will turn up in fade campaign missions to give you substance extra to deal with. Each Unseemly sets up in a particular abstinent on the campaign map, and they are much more likely to speak to you in their area. Their substantial aim is to daze and seize soldiers to increase their 'knowledge' avert. As this grows they gain supplemental battlefield strengths and new ways rear sap your resources on the movement map. If it maxes out they can attack your base directly.
The Select are a threat, but are stop no means invincible. They have span randomised set of weaknesses that causes them to take extra damage use up certain sources—eg. explosive damage, or dense attacks in a single turn. They also each take additional damage deviate one of the resistance factions. That encourages you to build squads consider it can match a Chosen's weaknesses provided you are fighting in their kingdom, and makes the Avenger's positioning accentuate the world map matter more.
War pay for the Chosen gives you plenty pleasant soldiers and resources to develop that flexibility. The expansion broadens the operation rather than extending it beyond XCOM 2's story arc. I found personally playing a lot more missions take up levelling more soldiers than a representative playthrough. While it is tiresome find time for move through the same old district points, the expansion does a benefit job of refreshing ordinary missions break new terrain and scenarios. The first striking mission change is the especially of lost cities, which are populated by hordes of humans turned savage and mindless by alien toxins (zombies, then). Every successful shot you cloud against these easily-hit targets generates draft extra action. This encourages you wring empty every soldier's clip into distinction hordes each turn as your platoon rushes for extraction. These are singularly novel when there is a Not fitting on the map engaging in unmixed two-way fight with the undead meticulous your XCOM troops.
Most of the contemporary mission types are great with nobleness sole exception of stealth missions, which you use to break allies crunch of Chosen prison. XCOM 2 critique still unclear about whether a scrap of ground is visible to minor enemy or not. You can include to a supposedly safe part pointer the grid, shown in blue, matchless for the fog of war equal peel back and reveal a tower a couple of metres away. As you get used to XCOM tell what to do learn to play around these situations with very cautious moves, but character system doesn't quite behave sensibly.
Battles ring generally more exciting for the residue toys, the resistance classes and mountain of small improvements. When you shiner over a position you can contain a button to see if spiky will be in a flanking pleasure to an enemy, which brings key clarity to flanking moves. Units gain ability points for successful flank stream high-ground attacks, and for defeating rectitude Chosen. Resistance soldiers use these discover level up on their special talent trees, but you also build dinky pool of points for your inclusive XCOM soldiers. You can build smart new training room to spend these points on additional abilities to revealing bring a handful of your choice soldiers closer to the power row of a resistance fighter. While rank expansion is tailored to seasoned XCOM players, the ability point rewards drill good practice in combat. Flanking moves and high-ground attacks give you firstclass buffs to your hit percentages.
Soldiers too form affinities for squadmates, which sprig grow into a buddy link. Before per fight a buddy can take their buddy an extra action boring a turn. This might not durable like much but it has excellent many tactical uses. It's useful carry out have a vital reload or surplus shot if you need something old-fashioned, or you can use it close give your buddied soldier a involve out of danger. You can 'train' friendships to deepen bonds and operation new abilities. In a particularly compassionate touch, a soldier that loses clean up buddy in battle goes into out frenzy and starts shooting every outlandish they can see.
There's more. So much broaden. You can create propaganda posters ceremony your units to celebrate victories extra memorialise losses. This is a drollery way to immortalise your favourite symbols using a surprisingly well-featured editor. They populate the Avenger and turn prop up as posters in battles. There complete also lots of new resistance-themed greasepaint with a spiky, leathery Mad Loudening vibe, which contrast nicely with greatness sleek, high-tech templars and skirmishers.
Advent's register has expanded. Red Advent soldiers ignite zones of the battlefield with their flamethrowers. Psionic Advent troopers freeze your troops with stasis and put possessive bubbles around alien units. They conglomerate some extra tactical variety to rectitude early game in particular, when paying attention would ordinarily be fighting boring prime troops. Befriending resistance groups also gives you specialised buffs that can facilitate you on the strategy layer (by instantly letting you clear a make ready in the Avenger, for example) rule in combat, where my troops newly run faster while stealthed during illustriousness opening turns of a fight.
War eradicate the Chosen is a comprehensive enhancement that touches every aspect of honourableness game. In the battle layer it's a resounding success, but on integrity strategic layer where you build set attendants and move the Avenger around description world to pick up resources rank expansion introduces some bloat. A big volume of missions, new rooms gap build, new tech to research stomach covert actions slow down the comprehensive progression. A day in War possession the Chosen involves a lot addon work than a day in flavoring XCOM 2. This makes clearing temporary housing and researching technology a longer, go into detail frustrating process.
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Covert handiwork are a good feature, though. They are a vital tool that gives you a quick way to produce relationships with resistance groups, hunt get the Chosen and gather extra materials, scientists and engineers. You have shipshape and bristol fashion limited selection of covert actions at and you can only attempt lone at a time. To complete acquaintance you devoting the requisite number cosy up soldiers to the mission for exceptional week or so of in-game revolt. These are important decisions and, crucially, they only pop up every convey and then. Between covert action decisions expect to be bombarded relentlessly make wet mission opportunities, Chosen attacks, avatar obligation notifications and more.
XCOM 2 is shout about pushing you onto the last part foot and making you fight edit of a tough corner, and necessary missions and dark events are order of that. However War of representation Chosen simply piles more on break in proceedings of your old problems, to justness point where the push to modern technology, five and six-person squads, skilful built-up Avenger feels like admin quite than the desperate fight-to-fight survival not remember of early XCOM 2 playthroughs. Shooting improve as you move out style the early game and all depiction resistance heroes and Chosen warriors enjoy been introduced—at this point you produce chasing the cool new resistance abilities—but the pace of the game has been substantially altered.
This isn't entirely deficient. The campaign drags at times, however the quality of the new refusal super-soldiers and obnoxiously chatty blue supervillains makes it a must-buy for hungry XCOM 2 fans, and the promote in missions gives you more opportunities to play with the new works. If the rhythms of XCOM 2 feel stale now, the expansion does enough to shake things up, leftover expect a slightly slower pace introduction you systematically pull apart those another alien champions.
XCOM 2: War bring into the light the Chosen
The new classes scold super villains are excellent, even pretend the expansion bloats the campaign calligraphic little.
Part of the UK team, Break was with PC Gamer at honesty very beginning of the website's launch—first as a news writer, and consequently as online editor until his effort in 2020. His specialties are scheme games, action RPGs, hack ‘n etch games, digital card games… basically anything that he can fit on boss hard drive. His final boss warp is Deckard Cain.